Ready — 30s
Target Style
Duration
🎯
Aim Trainer
Press Start Test to begin
🎯
Click a Target!
Your first hit starts the 30s timer
0
ACC %
Time left: 30.0s — Hit the targets!
🎯
Test Complete!
0%
accuracy • 0 hits / 0 targets
Press Reset to train again
Accuracy
Hits
Avg React
Duration
Hits Per Second — Breakdown

Session Stats

Last Accuracy
Best Accuracy
Best Reaction
Total Hits0
Session Avg
Tests Run0

Recent History

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Accuracy Speed Guide

95–100%
🌟 World Class
Top 0.5%
85–94%
⚡ Elite
Top 5%
70–84%
🎯 Sharpshooter
Top 20%
55–69%
📘 Average
Top 45%
40–54%
🕐 Casual
Top 70%
<40%
🐢 Beginner
Learning
🖱️

Crosshair Placement

Keep your crosshair at head-height as you scan the zone. Pre-aiming at likely target positions dramatically reduces the reaction distance you need to cover per click.

📏

Mouse Sensitivity

Lower sensitivity (400–800 DPI, 0.3–0.5 in-game) provides finer control and reduces overshoot. Aim trainers help find your ideal balance between speed and accuracy.

Reaction Time

Average human reaction is 200–300ms. Elite FPS players react in 150–200ms. Reaction time improves with consistent practice, adequate sleep, and reduced distractions.

🎮

Flick Shots

Flick shots require arm movement for large angles and wrist for micro-adjustments. Practice large flicks separately from tracking; they use different muscle groups and habits.

Frequently Asked Questions

70–80% accuracy is average for most desktop users. 85%+ is considered good, and 95%+ is elite. Scoring below 50% usually means clicking too fast without properly acquiring the target first.
Yes. Smaller targets and shorter lifetimes make it harder to achieve high accuracy. Personal bests are tracked separately per difficulty if that setting is enabled. Compare scores at the same difficulty level.
Reaction time is the milliseconds between a target appearing on screen and you successfully clicking it. The average reaction shown is across all hits in your session. Misses are excluded from the reaction time average.
Yes, the trainer works with touch input. Tap targets to register hits. Touch latency is slightly higher than mouse input (~50–80ms extra), so touch scores will reflect this difference.
Each target has a lifetime determined by the difficulty setting. On Hard/Flick modes, targets disappear in under 1 second. The ring around each target shrinks as time runs out, giving you a visual cue.