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Session 1
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Click Fatigue Test
Press Start Test then click rapidly — keep going until the timer ends to reveal your fatigue score
Ready — Click!
Your first click starts the fatigue timer
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0 CPS
Fresh
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fatigue drop %
Time Left
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Clicks
Peak CPS
Drop-off
Best Grade

🏆 Best Endurance Grade

No test completed yet

📊 Session Stats

Peak CPS
Lowest CPS
Avg Drop-off
Fatigue Onset
Tests Run0

🕐 Recent History

No tests completed yet.

Peak CPS
Sustained CPS
last third avg
Drop-off
Fatigue Onset
CPS Curve — Second by Second
Your CPS Avg Fatigue onset
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Fatigue Profile
Run a test to see your profile.
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Gaming Impact
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Recommendation
CPS Per Second — Fatigue Drop-off Chart

Endurance Grades — What Your Click Fatigue Score Means

35%+ Drop
⚙️ Iron — Heavy Fatigue
25–35% Drop
🟤 Bronze — Noticeable Fatigue
15–25% Drop
⚪ Silver — Moderate Fatigue
8–15% Drop
🥇 Gold — Good Endurance
3–8% Drop
💎 Diamond — Elite Endurance
<3% Drop
🌟 Legend — No Fatigue
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What Is a Click Fatigue Test?

A click fatigue test is a simple tool that watches how your click speed changes while you keep clicking for a set amount of time. It is not the same as a regular CPS test. A normal CPS test gives you one average number. A fatigue test splits the whole session into individual seconds and checks whether your speed stayed steady, dropped slowly, or fell off a cliff halfway through. The result tells you a lot more about your real clicking ability than a single average ever could.

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How the CPS Drop-off Score Works

The drop-off score compares two things: the fastest rate you hit near the start of the test and the average rate you managed in the final stretch. If those two numbers are close together, your stamina is strong. If there is a big gap, your clicking muscles wear out quickly. A 5% gap is excellent. A 20% gap is average for most people who have not done any endurance training. The drop-off percentage is the clearest single number for understanding your click stamina.

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Why Gamers Should Check Fatigue

In many games, the fights that matter most are not over in two seconds. Minecraft PvP, RTS ladder matches, and MOBA teamfights all require you to keep clicking hard for ten, twenty, or thirty seconds at a time. A player who peaks at 12 clicks per second but falls to 6 by second fifteen is actually weaker than someone who holds a steady 9 the whole way through. Checking your click fatigue tells you whether your training should focus on speed or on stamina.

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How the Fatigue Onset Second Is Found

The fatigue onset second is the first moment in the test where your click speed dropped more than 10% below your personal peak for that session. The tool checks each completed second in order and marks the first one that falls below that threshold. A later onset second means your fast muscles stayed strong for longer before tiring out. If you train your endurance, you should see this number move later with each week of practice.

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How to Build Better Click Endurance

The best way to improve your endurance grade is to train longer sets rather than short bursts. Pick the 30-second or 60-second mode and click at around 70% of your maximum effort rather than going all out. This teaches your muscles to keep a steady rhythm instead of sprinting and crashing. Rest for a full minute between sets. After two to three weeks of daily practice like this, most people see their drop-off percentage fall by 8 to 12 points.

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Mouse Hardware and Your Fatigue Score

The weight of your mouse changes how quickly your finger gets tired. A heavier mouse means more effort per click, and that effort adds up fast over a 30-second test. Mice under 80 grams tend to produce better endurance scores simply because they take less work to operate. The debounce setting on your mouse also plays a role. A mouse with a long debounce delay will cut off fast clicks before they register, which makes your fatigue chart look flatter than it really is.

Click Fatigue Test — Common Questions

The tool counts how many times you click in each individual second from the moment you start until the timer runs out. It stores those per-second totals and uses them to find your fastest moment, your slowest moment, your overall average, and the exact second when your speed first started to slip. All of this happens in your browser with no data sent anywhere.
A drop of less than 8% is Diamond grade and means your clicking is very consistent over the full test. Between 8% and 15% is Gold, which is a strong result for regular gamers. Between 15% and 25% is Silver, which is where most people sit without any special training. Bronze runs from 25% to 35%. Anything above 35% is Iron, and it means your speed fades quite quickly — but that improves fast with the right practice routine.
A regular CPS test adds up all your clicks and divides by the total time to give one number. That one number hides everything that happened in between. Two people can score the same average CPS but have completely different patterns — one clicks at a steady pace all the way through while the other goes fast at the start and slows down a lot by the end. The fatigue test shows you that pattern in full, second by second.
Start with 20 seconds if this is your first time. It is long enough to show a real fatigue curve but short enough that you can push hard throughout. Move to 30 seconds once you are comfortable. Use 60 seconds when you want a proper endurance benchmark or when comparing two mice side by side. The 120-second mode is for serious training only — it puts real stress on your finger muscles and should be followed by a proper rest period.
Yes, and it works well for that. Run the same 30-second test with each mouse, resting your hand for two minutes between attempts. The mouse that gives you a lower drop-off percentage and a later fatigue onset second is the better match for long gaming sessions. Lighter mice almost always produce better endurance scores because they take less effort per click. You can export your results as a CSV file to compare the numbers side by side.
Yes. The timer runs on the browser's high-resolution clock, which is accurate to about one millisecond. Click events are recorded as they arrive in the browser's event loop, so nothing is lost or delayed between your finger and the counter. For the cleanest results, use Chrome or Edge on a desktop, plug your mouse in with a cable, and close any other programs that might compete for processor time during the test.
Fatigue onset is the label we give to the first second in your test where your click count fell more than 10% below the highest second you recorded. It marks the point where your muscles started to give way. If your fastest second was second three and you first dropped below 90% of that rate at second nine, then nine is your fatigue onset second. The later this number is, the longer your muscles held at full power.
Yes. Taps on a touchscreen are counted the same way as mouse clicks. The results will naturally differ from a mouse test because tapping uses different muscles and a different motion. If you plan to test on mobile, turn on Touch-Optimised Mode in Settings so the tap target fills more of the screen and accidental edge misses are less likely.